I haven’t been working in Zbrush for quite a while, and it’s always a bit strange to come back to the pixologic approach of a user interface… It’s fun and somehow refreshing though! Hopefully this Boxer character I’m trying to finish in my spare time, will look good, once it’s textured and rendered. I’m not […]
So here is a test-render of a boxer, based on my previous boxer model. I just altered the head and anatomy a bit. It was rendered in cycles, and though this render-engine doesn’t support normal maps yet, the result looks quite decent in my opinion. The skin has been painted and generated with Zbrush. I […]
Here a work I did for bruno bananis “flirt-camp” campaign. I worked on the model together with my brother Tulio. The main character for the campaign was the polish model Ania Tomaszewska. However, the final character ended up looking quite different to the human original (which was not our fault ;-) ). The finished 3d […]
Ok, so here is a new version of our old Golden vector logo, this time done in 3d. The boxing fans in our forum liked the old look, so the idea rose, just to updated the old logo, and try to give it somehow a “classic” look. The Belt and the Text was modeled in […]