The two boxers are rigged now, so I did some animation tests. Works quite good so far. Some textures still need some refinement, but as most of it will not be visible in the final renders, I won’t be spending too much time on detailing.
Those figures are not the high- but medium resolution meshes. As mentioned in my last post, here you can see quite well, how the Zbrush displacement maps look like in Blender (Especially on the black boxer). I had to double the contrast of the greyscale images first though. Still, the result is smooth and quite detailed in my opinion.
Hi, Aurelio. Are still finding time to work on the art for Title Bout? Really looking forward to seeing the finished product.
yeah, work is a little slow lately… hopefully I’ll be able to post something new this week. Believe me, I want to see the product finished as well! ;)