So here is a test-render of a boxer, based on my previous boxer model. I just altered the head and anatomy a bit. It was rendered in cycles, and though this render-engine doesn’t support normal maps yet, the result looks quite decent in my opinion. The skin has been painted and generated with Zbrush.
I did not have much success using the Zbrush maps in Blender and the blender internal render-engine in the past. The Displacement Maps f.ex did not show a smooth result at all. However, this seems to have changed with Cycles. Those two programs work together very well in my opinion.
These look really sharp, Aurelio. I’m wondering if it will be possible to render the figures in black and white too to represent fighters from the pre-TV era. I think it would help you achieve that mystery regarding individual identity that you mention.
The only problem I think you will come up against is the few gamers who want the figures to follow the text action exactly. This, however, is not a slow-paced action such as you’d see in a baseball game. The blows can come lightning-fast continuously for three minutes!
Thanks Cap. Thats an excellent idea actually. It is no problem to convert everything to black and white once I have the images ready. I will ask Paul if he can make it optional to select between different image sets.